Actraiser 1
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Actraiser Bosses
Centaur KnightCentaur Knight
Centaur Knight is the boss in the first battle in Fillmore (the forest). He is one of the easiest bosses and follows a very simple pattern. His only two attacks are charging with his lance and shooting lightning from his lance. Fortunately, the lightning cannot go far and goes about two feet to the left or to the right of his lance and is easy to dodge. His lance charge can be avoided by ducking under the lance, but he can still run over you with his hooves if you are ducking. The best way to defeat him is to stay as far left on the screen as you can and wait for him to come to you. This is the perfect place to stay for the battle because when you duck the lance there isn't enough space for him to run over you and lightning will never be able to extend far enough to hit you either. For the remainder of the battle, run to the right and slash him with your sword, then go back to the left and wait for him to be vurnerable to attack once more. Once he is dead, the first humans on the Earth will appear and your daunting task of helping humanity thrive again shall begin.

MinotaurusMinotaurus
The first man you bring back to the world of the living in Fillmore has a special gift- he can see into the future. One day this man has a dream of the evil Minotaurus beckoning to him from a deep pit in the southeastern portion of Fillmore. The Minotaurus' curse already begins to consume this man and it is only a matter of time before this Minotaurus starts killing the citizens of Fillmore. Your must descend into the pit and defeat the Minotaurus in his own abode. The Minotaurus is almost as easy as the Centaur Knight. His only attacks are jumping on top of you, swinging his axe, and flinging flying axes at you. As soon as you enter his room run and slash him a few times for good measure. When he leaps into the air, start running in any direction you choose. When he comes down (hopefully not on you), stand back and wait for him to swing his axe. When he swings his axe he launches a smaller axe towards you. Run towards the Minotaurus and jump the axe, then slash him with your sword. When he leaps again, run in a direction. The pattern continues until the Minotaurus or you dies (hopefully he'll be the one dying).

ManticoreManticore
At the end of a rickety bridge that spans the red lake known as the Bloodpool stands the vicious Manticore. A horrible looking lion-like creature with wings, it has the ability to glide through the air as well as spew flame at whatever it seeks to destroy. You will fight him in a clearing with nothing but three tiers of platforms, two in each tier. Manticore's strategy for fighting is a little more complicated than the prevous bosses, but it's still easy once you get it down pat. The best way to explain it would be to describe the battle first person. Lets say you're standing on the leftmost bottom tier. The Manticore is on the rightmost bottom tier. The next move the Manticore is going to make is to jump to the leftmost bottom tier and spew flame to the right. Your move would be to jump up the leftmost second tier and kneel down. If you kneel and slash, you can hit the Manticore with your sword. The Manticore will then jump to the rightmost second tier. If you are still on one of the leftmost tiers, then the Manticore will jump to the leftmost second tier. The Manticore will always stay on the opposite side of the screen as you if he can help it. Whenever the Manticore is on a second tier, you can hit him from one of the top tiers or the bottom tiers. When he is on a third tier, you can hit him from a second tier. When he is on a first tier, you can hit him from a second tier. The pattern sounds complicated, but once you see it in action you'll understand it quickly and chop the Manticore down to size.

Zepplin WolfZeppelin Wolf
The villagers of Bloodpool are forced to draw lots to see whom will be sent to be sacrificed to the evil wizard in the castle by the lake. Unfortunately, one of those sent to the wizard is Teddy, the curious little son of your first male worshiper in Bloodpool. In his Wizard form he has two attack: a triple shot of magic and a lightning bolt. The Wizard will always shoot the triple shot first, then almost immediately after that shoot three downward streams of lightning to his left, center, and right. He will shoot the lightning to the left first if he's on the right side of the screen and vice versia. Wait until the Wizard appears on one of the bottom platforms and then walk through the big space between his three shots. Slash him with your sword and quickly back off before he shoots lightning. You can hit him on every platform easily except for the topmost one, so don't even try. When little over half his energy is depleted, he will appear in the center of the screen and morph into a wolf. Slash him during the transformation then jump to the higher platforms. When he begins jumping around the platforms return to the bottom and wait for him to jump in the center of the room and slash like mad. He will call on some projectiles to hit you, but if you slashed enough you can easily kill him before he can surmount an attack. Remember, you can get more blows in standing rather than ducking.

DagobaDagoba
The fiendish worm Dagoba resides in the torrid hot desert of Kasandora, waiting for anyone foolish enough to fall down the sand pits and into its razor sharp pincers. It bursts up from the burning sands, flinging rocks in all directions. When it goes back underground, two of its pincers appear on both sides and glide towards the center where the worm just went underground. To destroy him easily, keep walking uphill on whichever side you choose to stay in place. Keep at least four steps away from the center of the pit. When Dagoba comes up, run down the hill and slash him twice, making sure not to touch his body. Go back uphill and maneuver into one of the spaces between the rocks. When Dagoba goes underground, run to the center of the pit where Dagoba was a moment ago. Two pincers will come in from both sides right at you. You should be able to easily jump over one of them. Repeat the pattern a few times to vanquish the evil worm Dagoba forever.

PharoaPharoa
Unable to resist it's mysterious charm, many villagers from Kasandora venture into an ancient pyramid never to return. The pyramid is inhabited by many evil creatures who are physical manifestations of the souls that have been trapped in the pyramid for so very long. The ruler of the pyramid took the shape of a pharoh's burial mask and inhabits the room at the center of the pyramid. The Pharoa has only two attacks: he can fall on you from above, and he can shoot energy balls at you. Be warned, if you jump over the energy balls he shoots they will hit the adjacent wall and turn into smaller pharoh masks which will shoot one arrow at you. Remember to slash the arrow or jump it. The Pharoh will hover above you until you run under him, at which point he will look down and fall in that spot. Take this opportunity to slash him with your sword and few times and then back off before he fires an energy ball. Make sure to jump the energy balls he shoots and any arrows shot from the smaller pharoh masks. After his energy ball attack he will rise into the air again and the pattern will continue.

Aquatic DragonAquatic Dragon
A waterfall is a rare sight indeed in the volcanic land of Aitos, but be warned, as beautiful as it may appear, great evil resides in it. From the waterfall emerges a flying aquatic dragon hell bent on destroying you. The dragon possess only one projectile attack which is a shot consisting of two small waves of energy that leave ample space to walk through. Unfortunately, the only footing you have during this battle are a few narrow ledges, and the dragon can knock you off of one to your death if you are too close to the edge. Make sure to grab the projectile sword power-up right before the boss' lair or this battle will be much harder. Stand in the middle of the platform that is second from the right and simply slash your sword in the direction of the dragon's head and jump over the energy waves on the rare cases that he fires them.

Fire WheelFire Wheel
After decending into the depths of the dangerous volcano that causes constand grief for the people of Aitos, you will encounter the ridiculous looking Fire Wheel. Don't let his outward appearance fool you, he can be quite the adversary for the unprepared fighter. When you enter the room he resides in, stand under him and wait for him to fall. He will never fall straight down, but rather to the right or the left. Whichever way he rolls, jump on the lower platform on the opposite side. Wait for him to roll over to your side and when he does, jump him and then quickly turn around, kneel, and slash him a couple times. He will either do one of two things after you slash him: roll back in the opposite direction (in which case you must jump him), or jump straight up (in which case you should walk to the center of the room). When he jumps straight up, he will bounce off the lower platform on which you were standing and float in the center of the room. He will then fire off some energy orbs that you can easily dodge. Remember to stand directly under him when he floats or he may fall on you when he comes back down. Once he's rolling again, repeat the pattern to destroy this silly looking foe for good.

RafflasherRafflasher
At the edge of the dark and humid rainforest of Marahna grows a horrible mutant plant that kills and feeds on whatever unlucky organism is foolheardy enough to come near it. Fortunately, you are equipped with the skills needed to beat this plant, as well as a big sword. He is too huge to move his body, so he has a giant tentacle that hides in the mists on the rainforest's floor to do his killing for him. The tentacle lays low until it is by you and then moves erratically and is difficult to dodge. He can also shoot spores out of his lower portion that will go across the screen and sprout smaller tentacles that alternate between attacking horizontally and attacking vertically. Wait till they attack vertically before slashing them to avoid injury. Rafflasher's only weak point is the his blue "mouth" that extends from his body sometimes. To destroy him quickly, run to the left of the screen and wait for the tentacle on the ground to follow you. When it gets near the leftmost platform, jump over it and quickly run to the right. Slash Rafflasher's weak point as many times as you can while dodging any spores he may shoot. The tentacle will slowly come back over to where you are. Jump it and run to the left again when it gets near you, then repeat the pattern.

KaliaKalia
Kalia is a dark and evil creature who resides in an ancient temple in Marahna. It has the head of a serpent and has four powerful arms. He holds two staffs that have the power to shoot powerful balls of lightning, and he hovers above the ground. He also has the power to control spiked platforms on the ceiling, and can make them fall down and crush anyone foolhardy enough to stand under them. Kalia is one of the easist bosses in the game. Far too easy to be this far along into the game. Most of the time Kalia will attack by raising his arm and making a platform fall from the ceiling. Whenever he makes one of the platforms closest to him fall, jump on it and you can get a few good hits on him while the platform rises back up to the ceiling. I recommend staying on one side of the screen for the entire battle, as this way you never have to run under Kalia to get to a platform which can prove hazardous. Kalia will also fire jolts of lightning from his wands. When you see his wands start to become blue with electricity, run away from Kalia. His lightning always shoots at a 45 degree angle and should miss you by a mile if you run away. When the lightning hits the ground, it turns into a slow moving ball of electricity that you can easily jump. On rare occasions, Kalia will simply stop floating and fall to the ground. You can get a few quick hits in when he does this, but only a few. Run away from him after getting two hits or less as he will sway from left to right and quickly fly back into the air. He WILL hit you if you don't move away in time when he's on the ground. He doesn't follow a pattern, but only does these three easy-to-avoid attacks and gives you plenty of chances to hit him.

Merman FlyMerman Fly
In the frozen wasteland of Northwall lives the Merman Fly. You will have to fight him while wading through freezing cold water that makes it difficult to run. This is one of the only bosses that magic almost certainly needed to beat. He only has two attacks: shooting magic balls from above you and swooping in to hit you. The best way to defeat him is to use whatever magic you may have when he swoops in on you since using magic makes you invurnurable and will hurt him as well. If you lack magic, run all the way to the left side of the screen when the Merman Fly starts firing balls. When he gets right next to you and shoots a ball, prepare to jump when it hits the water as the fire will spread and you will get hit if you don't jump. Then jump and run to the right FAST and wait for the Merman Fly to swoop down. He will stop in the middle of his lair giving you the opportunity to hit him once or twice with your sword or use your magic on him. He will then quickly fly back up and hit you if you aren't safely away with him. Beating him with the use of the sword alone is difficult and time consuming, so I can't help but recommend you save all your magic for him instead of using it in the level itself.

Artic WyvernArtic Wyvern
After getting through the most difficult level of the entire game, you will ascending the snowy mountain, you will come face to face with the behemoth himself- the Artic Wyvern. The Artic Wyvern may look menacing, but he's a very formulaic boss. He has two attacks: flying in and swooping, and shooting ice blocks that shatter into smaller blocks. To defeat him, stay in the middle of the playing field. When he swoops in, run away from him quickly. If he stops, run back over to him and stand almost completely under him. Slash him with your sword several times and when he rises up, run underneath him and hit him from behind as he flies away. If he doesn't stop when he swoops, run away until he passes over you and then quickly go back to the center to give yourself room to run for his next swoop. Hit him everytime he stops as described to make a quick end of the Artic Wyvern.

TanzraTanzra
Here he is, the evil demon who beat you all those centuries ago and drove the world into an age of darkness and death. The one who killed all the humans and took control of your world while you slept for ages, preparing to awaken one day and destroy him for good. In his first form he is only a floating head and will levitate at the top of the screen while fireballs rain down on you. You cannot hurt him while he levitates. You will need to dodge the fireballs until he stops floating. This is very easy and should provide you with no trouble at all. When he appears at the bottom of the screen, take about three steps away from him and kneel, then swing your sword. You will automatically be given a projectile sword, so you can hit him from this distance. He will fire some fireballs that will fly right over your head. After you hit him a few times, he will vanish again and reappear at the top of the screen. Repeat the pattern until he is dead. He will then mutate into a larger form with a much larger life bar. He gets three new attacks with this new form: three sets of dual fireballs, homing fireballs, and a fast streak of blue fire. First he will shoot the three sets of dual fireballs. Stand as shown in the picture below to prevent getting hit by these fireballs.
Stand Here After he fires the fireballs, he will move his right arm and give you a clean shot at his heart. Fire as many projectiles into the heart as possible in five seconds, then quickly duck. He will shoot a stream of flame out of his heart that will hurt you if you aren't kneeling. Quickly move to the left as Tanzra will swoop over to the left, swoop up, and back to the right. While he is swooping, he will fire homing fireballs out of his mouth. Take them out as quickly as possible or you'll pay for it. Tanzra will waste no time at all in firing the dual fireballs as soon as he returns to his former position, so you'd better get back in the safe spot quickly. You can try and slash any homing fireballs left on screen while in the safe spot, but you may get hit. If you've got any magic left, don't be afraid to use it against Tanzra as this is the final battle of the game. Go through the motions and you should kill Tanzra for the last time...or is it?


Note: When you fight these bosses for the second time at Death Heim, their speed is greatly increased. Their attacks are quicker, and your opportunities to hit them are much shorter. They DO, however, stick to their patterns. However, it is sometimes harder to beat them with the strategies listed above when they are moving so fast, so feel free to go it alone and improvise your attacking plan. If you DO stick to the strategies above, it may take longer to kill the enemies, but it will still work as it did before.